Wednesday, January 8, 2014

The system for targeting approach shots in Golf Star



The system for targeting approach shots in Golf Star - adzias

To all golf stars, thank you for your patience.  I hope that the amount of reading involved is not daunting; I attempted to be as informative as possible.  I also hope that you find that the system improves your Golf Star experience.  If there are questions, comments, or outrage, feel free to respond back through my email or via the Golf Star forums. 

To Ingrid, I’m very, very sorry that it took so long.  However, with all of the interest from others, what was originally supposed to be a couple little charts with some funny jokes thrown in just for you, developed into a large document that explains around 75% of everything I do when I shoot approach shots.  Despite how my project quickly grew and changed, I still hope it fulfills my original purpose: to help you enjoy playing the game more.     --adzias

Preface: 

Thank you for your interest in learning the fundamentals of my targeting system and many of the standard compensations I make when I make approach shots.  I designed the system as a way to help me, as a lowly beginner, compete with other players in online matches and in 1 vs. 1 match play.  I was a typical beginner with a stat total less than 300, and every other player I encountered outhit me by 10, 20, 30 yards, and,  in some cases, much more.  So, I decided that until I acquired the stat points needed to increase my driving distance, the best strategy to be competitive was to improve my approach shots.  If the pro was hitting a short iron or wedge into a green to 5 or 6 yards away, I had to figure out how to get my middle and long irons (and even fairway woods), not only on the green, but close enough to hole out in one putt.  Also, I needed to create consistent results that would carry over from one hole to the next, one course to another.  Thus, “the system” was born.

This description of the system is intended for beginning players who cannot figure out how the environmental factors that the game presents affect the flight of shots to greens.  If one uses the system, one’s average distance to the hole for putts will decrease.  However, the system alone will not make someone as good as Chapstick41, Tigerhoodz69, or any of the other elite players.  It is imperative that a player improve all skills, particularly—for the purpose of employing the system—the high shot and the backspin shot.  The charts and notations below presume the player has gained level 4 to master on these skills.  However, I also presume that the player using the system is in the beginner rank (less than 500 total stat points), which is where I was when I developed this system.  Finally, I assume that the player is using a gold or pink golf ball that favors distance, as that is the ball I primarily use.

An observant, experienced player will note that I do not include the high draw or high fade approaches into this guide.   I do not wish to imply that these are not good, useful shots to have.  There are a couple simple reasons why these two shot types are not included:  First, for the beginning player, Golf Star offers so many options and features that it can be bewildering and expensive (as many of these features require coins and stars to purchase).  The purpose of the system is both to simplify the choices that a beginning player has to make in order to play competitive golf and to help the new player make smart choices in what features to invest resources to develop.  With the backspin shot, high shot, and the plain straight shot, a beginning player has enough options to get most approaches close to the hole.  Second, I have not spent enough time practicing these shots yet.  So, this system is not a “closed” system.  If you want to add your knowledge of hitting draws and fades into greens, that information can become part of “your” system, beyond what I have discussed here.  This is also not a perfect system: feel free to change aspects based upon your experience and abilities.

For both beginners and advanced players, I do not intend for this description of the system to be interpreted as a series of hard, fast rules that cannot ever be broken.  Please read this description as a kind of “quick start guide” that offers information on how the ball will behave when you take a shot.  If you follow the guidelines, you will learn how to place the target pointer so that approach shots should land within 3-6 yards from the hole the vast majority of times.  However, there are many, many exceptions to the guidelines offered here (I will discuss a major one at the end), and a player with experience and creativity should use those attributes in conjunction with the system to make the best approach shot possible.  This guide will not suggest to you which shot type to use for any given situation, but it will describe how various environmental factors will affect ball flight for the shot type you have chosen.  Finally, this description does not cover other aspects of the short game: chips, pitches, greenside bunkers, or putting. 

The fundamentals:

All targeting  and compensations for elevation, wind, lie, and shot type are done by manipulating the pointer around the green.  The pointer represents the precise point where the ball will land in ideal conditions (no elevation, wind, lie, and shot type changes, thus an exactly straight shot with the perfect amount of power).  However, if conditions were ideal, then we would just leave the pointer on the hole.  The pointer must be moved around because the ball's flight will not be ideal as elevation, wind, lie, and shot type will influence the path of the ball.  Since the pointer represents the exact spot the ball will land, it does not inherently include whatever hops, rolls, curves, etc. that the ball will have after it lands on the ground.  You must predict how much further the ball will hop and roll after it lands and include that amount of distance in the series of compensations you make to the pointer.

When you have finished your adjustments and compensations to account for all the influencing factors, and you prepare to shoot, you will notice a red line marked on your power meter.  That red line is keyed to the distance at which you have set the targeting pointer.  Your goal is to tag power meter ON the red line ALL THE TIME.  The closer you get to the red line, the closer your ball will fly the amount of distance you want, based upon how you have set the pointer.  The system eliminates all adjustments you may want to make to the strength of your shot.  The pointer and how you have positioned it prior to the shot determines the strength that you must employ on that shot.  NEVER make adjustments with the power meter while using this targeting system as the ball will land extremely short of or far over your intended target.

As you do your compensations and move the pointer around the area, you may lose track of what you have accounted for, and what you have not, especially if you are on the clock and must hurry to finish a hole before the timer runs out.  I suggest that you have a set order in which you do your compensations, like a checklist a plane pilot consults before take off.  My order is:
            1. elevation
            2. club/shot type (in other words, the amount of hop and roll the ball will have after it lands)
            3. lie
            4. wind strength and direction
You may find that a different order is easier to remember.  The order of the compensations doesn't matter, just that you do all of the them before shooting.

When you are ready to target your shot, the pointer arrow should begin at the flag.  If you follow my order of compensations, you will move the pointer forwards or backwards to account for elevation.  When that is completed, leave the pointer on that “new” target; do not return it to the flag.  When you start to compensate for the shot type and club selected, move the pointer arrow from that “new” target forward or backward to yet another “new” target, and leave the pointer there.  From that point on the green, you will begin moving left or right to account for lie and then, eventually, wind.  When you become proficient at targeting, your pointer will seem to be flying all round the green searching for the ideal spot to aim at.

For the following list of compensations, “forward” means moving the pointer further away from the golfer, lengthening the distance of the shot.  “Back” means moving the pointer closer to the golfer, shortening the distance of the shot.  I will also refer to “dots.”  Dots are the marked spots on the green (colored red to yellow to green to blue) that you see as you target your approach shot.  I assume that those dots are separated from each other at 1 yard intervals. 

The standard compensations:

Elevation

Uphill elevation:  Take the number of feet and divide by 3.  This will convert the number of feet the game provides you into yards.  Move the pointer forward from the flag that number of dots.

Downhill elevation:  Take the number of feet and divide by 3.75.  Round that number up or down if necessary.  Move the pointer backward from the flag that number of dots.

Club selection and shot type

At this point, you should choose the type of approach you want to make (straight, high, or backspin).  The selection you make should be one that you are able to do.  You can only use the high shot with 3 iron (i) to 9i.  Only the 7i to 9i can do backspin shots.  Once you have made an appropriate selection, you will continue to move the pointer around the green to do all the other compensations.  As you move the pointer forward or backwards, the Golf Star computer will auto-select the club for that length of shot.  Allow the computer to select the club.  You may have started your targeting with a 5i and when you are finished, the computer has switched to a 6i.  That’s acceptable as the computer has chosen the club that can reach your intended target indicated by the position of the pointer.

            Straight shot

The compensation for the straight shot is to predict how much hop and forward roll the ball will take after it lands.  So, if you have already accounted for elevation, then you must pull the pointer back a certain number of yards, or dots, depending on the club the computer has selected for you.  If you don’t account for the forward roll, the ball will go racing past the hole after it lands.  Below is a listing of the usual amounts of forward roll for each club.  The number represents the amount of dots you must move the pointer back.  When adjusting the pointer forward or back you can also use the yardage indicator above the pointer instead of the dots. 

1 wood (w) -   12-14
3w -                 8-10
5w -                 6-8
3i -                  5-6
4i -                  5-6
5i -                  4-5
6i -                  4-5
7i -                  3-4
8i -                  3-4
9i -                  3-4
pw -                 2-3
aw -                 1-2
sw -                 1

            Backspin shot

The backspin shot is only available if you are close enough to approach the green with 7i-9i.  However, if you are playing a distance ball—gold or pink—while the ball will have backspin it will rarely spin and roll backward.  It will still move forward, although the hops will be lower to the ground.  Often the ball will hop sideways and roll in a circular fashion.  The significance of the backspin shot is that the ball will stick to the ground more and stay nearer to the hole.  Below is the listing of the forward roll; thus, the numbers represent the number of dots you must move the pointer back.

7i -      3-4      
8i -      3-4
9i -      2-3  (note, I often use 4 dots for the 9i to position the ball in front of the hole)

            High shot

The high shot is the most complicated to calculate of the three shot types discussed here.  You must make the compensations for the high shot in conjunction with the strength and direction of the wind.  Since the ball will fly much higher, it will be buffeted by the wind for a much longer amount of time. Since it will be landing on the green in a much steeper angle, the ball will hop and roll forward a little bit less than with a straight shot.  Functionally, the high shot is the only way to get the ball hit by the 3i-6i to behave in a similar fashion as the ball does when struck with the 7i-9i with the backspin shot.

If using the high shot for 3i-6i, you can take the compensation for forward roll listed above in the straight shot section.  However, you must then also decrease the number of dots that you pull the pointer back between 2-3.  So, if you were hitting a regular, straight 5i to the green, the standard compensation for forward roll would be 5 dots back.  If you were hitting a 5i high shot, the compensation would be only 2-3 dots back.

If using the high shot for 7i-9i, you can take the compensation for forward roll listed above in the straight shot section.   Then, you must decrease that number by 1.  So, if you were hitting a 8i straight shot, you would pull the pointer back 4 dots; if you were hitting an 8i high shot, you would only pull the pointer back 3 dots instead.

If you are hitting the high shot, you must also account for greater wind influence.  That will be covered in the wind section of this guide.

Please keep in mind that those numbers above represent the amount of forward roll the ball will take on a perfectly flat, level green.  However, almost all greens have some upward and downward slope.  You must adjust the standard number given the sloping of the green between the targeted landing area and the hole.  Move the pointer forward if the landing area is upward sloped, move the pointer back if the landing area is downward sloped.  My usual adjustment for slope is between 1-2 dots.  However, that number increases given the severity of the slopes of certain greens.  The best way to learn what the correct adjustment to make is through playing experience.  Once you have adjusted for forward roll, then make corrections to account for the slope of the landing area.

Lie

The lie concerns the area of ground where your ball sits in the fairway.  That ground is angled in two ways, and both must be accounted for when you target your approach shot.  First is upward and downward angle.  There will be a meter in the lower right of the playing screen that shows this angle of the ground.  For every degree upward, move the  pointer forward 1 dot.  For every degree downward, move the pointer back 1 dot.

The left and right lie is also given in the lower right corner of the screen.  For approach shots between 100 to 180 yards, take the number listed for sideways lie, and move the target pointer in the opposite direction the same number of dots.  Say, if the sideways lie is L4, take the pointer and move it to the right 4 dots.  For shots under 100, move the pointer around half the number.  So, if the lie is L4, move the pointer to the right 2 dots.  For shots over 180 yards, add 2-3 more dots.  If the shot is 200 or longer, you may have to add 4-5 dots.  Again, playing experience on particular holes will be necessary before you can be more precise with measuring the effect of lie.

Wind
           
Below are three sample wind directions.  In these examples, the wind is either blowing into the player or from right to left, or both at once.  The charts to the right show the number of dots forward (f) and to the right (r) that the player must move the pointer.  These numbers assume that the player is hitting a straight approach shot or a backspin shot.

Example 1                                                          





3 mph                          2 mph                          1 mph


8-9 f                            5-6 f                            2-3 f

6-7 r                            3-4 r                            1-2 r

Example 2                                                      



3 mph                          2 mph                          1 mph

5-6 f                            3-4 f                            1-2 f

7-8 r                            4-5 r                            1-2 r

Example 3



3 mph                          2 mph                          1 mph

0 f                                0 f                                0 f
                                                                       
9 r                                6 r                                3 r

For winds that are blowing in the opposite direction, move the pointer the same number of dots indicated in the charts, but in the opposite direction.  One note on technique: never move the pointer diagonally when you are targeting.  Move first either forward or back, then left or right.  Or, you can reverse the order.  I emphasize, avoid moving the pointer diagonally.

When hitting a high shot, as you measure the wind you must add extra dots.  For hitting 3i-6i, add two to three dots.  For hitting 7i-9i, add one to two dots.  Additions must be made for both forward/back and left/right directions.

One major exception

Often a green will be guarded by a large mound in front or the green will rest on a plateau (in golf terms, the green is “crowned.”).    In these situations, you must decrease the number of dots you move the pointer back to account for forward roll.  In some case, you may need to add dots of distance—moving the pointer forward.  This will make your approach shot distance longer and you may land the ball beyond the hole.  However, if additional distance isn’t added and only the standard compensations are made, the ball will likely strike the mound or the steep slope of the plateau.  These obstacles will prevent the ball from reaching the green or, at best, the ball will trickle forward getting to the front edge of the green.  If the pin is located in the middle or the back of the green, you will have to chip/flop onto the green or, at best, a difficult, lengthy putt.

40 comments:

  1. Sir adzias.
    1. Can you explain more about avoid diagonally move.
    2. The hole is not exactly on the dots. So do need to pick the nearest dots to start with.


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    Replies
    1. 2. This is easy. I'll answer this first: Yes. Also, when the dots are in a diamond shape, going the long way across a diamond pattern, the separation between each dot is 1.4 yards
      1. As you move across the green to measure out lie and wind, if you are not careful, you may move slightly diagonal, in which case you are adding or subtracting one or two yards from your intended distance. Before you prepare to adjust left and right, make sure you have firmly decided on a yardage to shoot for and remember that number.

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  2. Sometimes I'm at my approach shot and the game has selected the 6i for me as the ideal club and the marker is right on the hole. But I choose a high shot and the marker then jumps well past the hole, off the green even. Why does it move so far?
    Thanks, see you on the links
    DenS333

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  3. DenS333,

    I have tried to figure out why the pointer jumps like that when you select a skill shot type. It may have something to do with the computer suggesting the ideal distance for that shot, but taking that suggestion will usually result in disaster. I just ignore it and take control of the pointer again.

    It's important that if you have already made your compensations and got the yardage you want, that you recall that yardage number when you select your skill shot type, and move the pointer back to that exact yardage. If not, you may have to start the entire targeting process over again with even less time on your clock.

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    Replies
    1. I have same problem with den san. But as you said we can choose our own style that is why i choose shot first followed by elevation, wind and lie. The result still same. But we need to put the pointer back the hole. If you practice everyday, to count the yardage is easy and it will save your time.


      Thanks adzias, you help me a lot through this system. You are the beginner saviour. Thank you so much sir.

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  4. First off I want to say thank you for your time and effort, this is well written and I can tell that this system is based off some great experience. I wanted to ask how do you compensate for when your approach has to hit the fairway or the edge first, i.e. when the pin is front and you have a 4i in. Thanks again.
    Sincerely,
    FLMedic311

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  5. if the green is crowned, then just follow the recommendations described in the guide. If the green is not crowded, then keep in mind that the ball's forward progress will be killed a little bit more when it bounces/rolls through the fronting fairway, you may need to add one or two yards of distance and roll the ball past the pin to get a putt. Pins tucked in front are difficult to get at, and I would try to use a long iron high shot for it.

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  6. Nice job adzias. Txs for the hard work it took to put this together and create a blog spot for it.
    - TeeShark

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  7. Awesome guide! Improved my game immensely instantly. However, I do have a question. since the dots are usually going in diagonal lines, how do you count forward/backwards? Do you just stay horizontal to the diag. dots or do you go in the diamond pattern? The relationship in distance will vary since the angle changes.

    On some holes like the 1st hole at InterLaken or the 1st hole coming in on White Cliffs is to not worry about holes and get used to one shot type and and target based on the pointer in relation to points such as "bottom of green with back spin at 100% is approx. middle of green." I'm damn near getting holes in one on some of these huge drop par 3 holes.

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  8. Chad, thanks for the compliments.

    When the dots are in a diamond pattern, the distance across, from one corner of the diamond to another, is around 1.4 yrds. Of course that number will change given the different dot patterns on different greens. It is difficult to be precise when the dots are in diamonds. If I am between 3 to 4 yrds left or right of the pin in those situations I am happy.

    On certain holes, like wc out #1, especially with the front pin tucked behind the bunker, repeated playing experience is necessary because just following the system will put you in the bunker. And crowned greens continue to frustrate me ;-)

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    Replies
    1. Correction on this, I meant WC -IN- #1, the big downhill par three.

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    2. Some of those massive uphill shot greens on Sawgrass give me major fits. The elevation is over 75 ft!

      Another quick tip for counting dots is to count the dots within the radius of the control area circle. For example I use the high shot and backspin shots a lot. My stat/skill level puts the control area circle on backshots at around 7-9 dots from the edge of the circle to center. (Radius or diameter/2). This is a pretty quick way to count out on large elevation shots. I then mark in my journal where to place the circle or pointer in relation to spots around the green. For example bottom of control circle to top of green or top of left trap or whatever. This will change slightly as the control area changes based on your stat levels either through skill or equipment therefore the notes and reference areas will change over time, but it's a quick way to target once you're familiar with certain holes and definitely saves time on counting dots when you're counting out over 20 dots sometimes.

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    3. Can you explain about Control stat? I have it level with my power, but most people have it 20-30 higher than Pwr. I just don,t get what it does. When I take Control potion, I get red circle where the ball will NOT land, so what is it for? My C stat is around 50%, what would be different if I get it to 100?
      Thanks!

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  9. Is there a forum besides the hub where golfstar players congregate? The hub is awful and I can't figure out how to do searches in it.

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  10. True that the "improvements" made to the hub have made it harder to stay updated on the latest information and even to hold a regular conversation. A lot of players congregate in a Palringo chat room. However, the palringo room is more like a locker room for players to hang out in or to have real time chat while playing instead of sharing information like the hub still is. Unfortunately there is still no real replacement for the hub.

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  11. Hey adzias. I think, when you select any skill shot, the jump is because it will put the target at the max for the club you have. I like to start with the skill shot and adjust back from there... Thanks for this guide. Very helpful.

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  12. An amazing guide if followed to the T ��

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  13. Great tutor thx 4 the info . haven't tried it yet but can wait. 1 question though it maybe stupid but can u explain the colors on the green for slope thx again

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  14. Christian, the colors of the green represent a map of the green's topography, a map of all the mounding and slopes of the green. Red signifies the highest areas while blue represents the lowest valleys. The slopes of a green go up as the colors get hotter. Knowing this will help you target areas of difficult greens so that you can leave yourself uphill putts, which are the easiest to make. Be certain that when you target your approach your ball will come to rest in the valleys of the green so you call have a short uphill putt for your next shot.

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  15. this is exactly what i needed! thanks for putting in the time to do this.

    robbieace

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  16. 1st off, thank you for this adzias. Now my question. Would I be correct in saying that your windage examples are based on 150yd shot , and that you must adjust accordingly for your exact distance to hole?
    Let's say that you will be using a high shot at 250yd with 2mph wind blowing right to left as in ex3. Wouldn't you need to aim 10yds to the right rather than 6? Thanks again

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  17. Hi Jeeps,

    I had tested my wind charts from a variety of distances and the results were fairly consistent. The only time I noticed a real difference was how the wind influenced a standard iron shot versus a high shot (and the high fade/draw). I found that the lie gave a variable amount of influence on a shot dependent on the shot's length. (longer distance = more influence from the lie)

    However, when I developed the system, I was well under 1500 stats and most of my approaches were done with irons. As I reached and surpassed 1800 stats, I began to play with a Lethal ball. At that point, I had to redo several charts: the forward roll chart, backspin, and I created one for high draw/fade. I never made those newer charts public, as I was never fully satisfied with my consistency. At the time I took a hiatus from the game, I was still actively testing and adjusting my system to my increasing stats, and it became apparent to me that certain gimmick holes on each of the courses simply needed to be mapped.

    However, I never made further adjustments to my wind charts, except to add a set of charts for 4 winds.

    Finally, I will add a standard caution that I often gave when I was actively playing: my system is just a starting point for helping a new player understand the basics for controlling approach shots. Its not a set of laws that could never be adjusted or even broken. When a player gains enough experience, that player should be making adjustments from my system on their own.

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    Replies
    1. Oops! I do want to add another point: in the above description of the system, I do stipulate that you do need to add dots of compensation to all high shots. And the longer the high shot, and more adjustment must be made. So with your actual example, I probably would have adjusted 9 dots.

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  18. I have read this blog over and over, went to practice and the dot system still makes no sense to me. The dots on the green are diagonal in nature so I don't see any consistency in how to use them. Also, the bounce/rollout for me has been extremely longer that OP's figures.

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  19. When the dots are in a diamond pattern, the yardage between them (measuring across) is around 1.4 yards.

    The slope of the green will also affect your rollout. And your stats. As you stat up, the trajectory of your shots get lower and hotter, leading to more rollout. If you consistently notice your shots bouncing and rolling further than my charts indicate, then you should go with your own playing experience.

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    Replies
    1. Thanks for your reply and putting this info together. In regards to your wind stats above which are headwind to head/crosswind, do use those same figures for downwind to down/crosswind shots as well. As I've been practicing I've been noticing high shots downwind are severely effected more in yardage difference than headwind shots.

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  20. i have some new modifications to wind adjustment though which works as follows i explained in this topic adzias if you can read would be great i have a lot more things to share but depeds on feedback :),

    http://waqas1430.blogspot.my/p/today-i-want-to-share-something-today.html?showComment=1454221895348

    here is link for all the efforts that i put in to this targetting system :)

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  21. Great stuff and even bigger effort!
    Since you are such a student of the game, can you help me with something I can't find answer to? I asked it after Chad's comment, so I will just copy/paste it here so you could see it more likely.
    Can you explain about Control stat? It should play important role in approaching. I have it level with my power, but most people have it 20-30 higher than Pwr. I just don,t get what it does. When I take Control potion, I get red circle where the ball will NOT land, so what is it for? My C stat is around 50%, what would be different if I get it to 100?
    Thanks!

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  22. Hi!

    I've been in retirement from Golfstar for over a year now, so some of my memories of the finer details of the game may have become fuzzy... lol! However, IIRC, the control stat shrinks the target "circle." This circle is the area in which the ball will land after you shoot. So, a smaller circle allows for you to make more accurate predictions about where the ball will land, which should enable you to have the ball roll out closer to the hole. Be aware that wind, elevation, lie, and shot type will still affect the path of the ball in the air before it lands.

    There is an ideal ratio of power to control that I no longer remember. However, a well-informed current player will be able to tell you that ratio.

    The control potion temporarily shrinks your target circle even further. That red circle is good--it tells you where the ball WILL land! If you have adequately compensated for all other environmental factors, your ball will land within that tiny circle. When I played, I found control potions most effective on long to mid iron approach shots, especially to greens that have a lot of slope.

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    Replies
    1. Thanks for answers! It must be tough to put all that research and work in, and then to retire. Maybe you were frustrated to be stuck with low level Legend club all your career because good stuff never drops. They should improve the Ultimate odds with higher levels, as it looks sad to have crappy club with 90+ level.
      I tried a control potion on crosswind approach and the red circle appeared on my targeting cursor, while the ball will actually land several yards left of the circle (wind effect). So I still don't get it. It looks useful only in no wind conditions or am I seeing things all wrong?

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    2. Azis, firstly thanks for the mighty effort you put into this fine work. It will help many players. Secondly, when I use the control drink, my ballmtoo never lands on that smaller area, especially after adjustments to wind etc. What am I doing wrong, because at the moment, for me, control drinks are absolutely useless.

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  23. The control circle represents the range of variance where your shot will land around the pointer. For a player with a very weak control stat, the range of variance could be several yards in every direction. So, while you were lining up a 125 yard shot, a weak control stat could make that shot be 129 yards, and 3 yards left of where you hoped to land.

    It is true that you will see the control effect more with low wind conditions. With stronger winds, the ball may be influenced quite a bit, especially if it is a shot that will remain in the air for a long period of time. I recalled that 4 strength crosswinds were so strong that they were able to influence the forward roll of some shots that had landed on greens--they rolled somewhat sideways! When we first encountered that strength of wind, players were happy merely to land their shots in the general vicinity of their intended target. In the end, only practice and playing experience will tell you want you need to know.

    And it is true that the control drink is best used when you in a position, and have need for, a very precise shot on a receptive, predictable green.

    I never worried that much about acquiring the very best equipment. I had very nice Legend clubs and bag--not the best, but still very good and I was happy. I played for a long time with Unique level equipment, and I appreciated it. It forced me to develop my skills and I became a much better player for it.

    And, no, it wasn't tough to retire. I thoroughly enjoyed my time with Golfstar, but there was a time I knew I had to let it go. But it's a great game, and, as I remember it, it has one of the best gaming communities supporting it.

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    Replies
    1. I think I get it now. It's not that your shot will land bang on a target cursor (in no wind/elevation/lie conditions), it will vary within a control circuit. And the smaller circle means smaller offset. Like a game doesn't allow you to be perfect and make hole in ones every shot in ideal conditions. So, sometimes the bad approach is not due my bad calculation, it is just a big deviation within my control circuit. Am I right?

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  24. That is correct. The only thing left to add is that your control circle shifts in size in very small increments as you go through your choices in clubs. Driver and woods have the largest target circle (as they are the least accurate clubs) while your wedges will have the smallest.

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  25. Thx for help!
    p.s. I don't know where old GS accounts go, but sometimes you may find one for sale. I saw top stats, 450 yds drive account offered for 1000$!
    So, maybe if you have no use for it, there is a market out there. And you will get something back for all your effort and time.
    Thanks again, you are my hero!

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  26. I am done with all this mathing in golf. What the hell does the purple indicator mean in Golf Star? Why does the ball not land where I aim?

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  27. I will take the occasion of your comment to offer an explanation for anyone else who is struggling with targeting shots to the green and is reading about the system.

    Please understand this: The ball is NOT supposed to land where you aim.

    What you are doing when you position the crosshairs on an area of the green is that you are anticipating that your shot will travel away from your target and fly closer to the pin, your ultimate goal.The ball is supposed to land on a spot on the green that is DIFFERENT from where you aimed. The environmental conditions (the wind, elevation, lie, and then chosen shot type) will influence the ball flight so it will travel away from your chosen target.

    What you are doing when you aim away from the pin is that you are ANTICIPATING how the environmental factors will influence your shot so that the ball will land and come to a stop NEAR THE PIN, your ultimate goal.

    It's much the same in real golf. When a pro player is faced with a strong right to left wind on an approach shot to the green, the pro player will NOT target his shot right at the pin. He will aim at an area far to the right of the pin. He is anticipating that the wind will push his shot away from his targeted line and toward a landing area CLOSE to the pin.

    In Golfstar, the ball will RARELY land in the area that you target. The only time it does is when there is no wind, no elevation change, a completely flat lie, and when you pick a standard shot type (or what I have defined in the above guidelines as "ideal conditions.")

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  28. Only says thank you!! Exceptional explanation

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  29. About your wind chart.. can you remember on what distance have you based it? You need to compensate more "dots" when your approach is 200yds relative to 100yds.

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  30. My wind charts are not keyed to distance, per se. However, the original wind charts are more or less keyed to an iron approach, not really woods. If you are hitting a wood approach into a cross wind, you may want to add another dot or two to compensate for the increased time the ball hangs in the air. Experimentation, experience, and the practice range will enable you to fine tune the compensations to your liking.

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